Deep Dark and the Warden
Feb. 17th, 2025 04:54 pmlast week i decided to explore an Ancient City in Minecraft. the first i found contained half a building, so there wasn't much to explore. the second is enormous (which i think is the normal size for an Ancient City).
i don't love the horror elements of the Deep Dark/Ancient Cities, and i think the Warden is overpowered, which is why i usually just avoid the Deep Dark. this time i did seek it out intentionally and went into it with the expectation of dying a lot.
so, fine, boss-like mob that can track the player much better than other mobs with two powerful attacks that ignore armour. fine. we'll just die a lot. my complaint is the darkness effect, which feels like poor game design to me, or in any case a game design decision that significantly reduces the entertainment value/play quality for me. i'll be staring at an entirely black screen like, yes, i'm having an Enjoyable Gaming Experience.
i don't love the horror elements of the Deep Dark/Ancient Cities, and i think the Warden is overpowered, which is why i usually just avoid the Deep Dark. this time i did seek it out intentionally and went into it with the expectation of dying a lot.
so, fine, boss-like mob that can track the player much better than other mobs with two powerful attacks that ignore armour. fine. we'll just die a lot. my complaint is the darkness effect, which feels like poor game design to me, or in any case a game design decision that significantly reduces the entertainment value/play quality for me. i'll be staring at an entirely black screen like, yes, i'm having an Enjoyable Gaming Experience.