i'm really looking forward to Minecraft's "Copper Age" update. the main reason is copper tools and armour! it'll be wonderful for the early game. currently, since iron is scarce and iron tools don't last much longer than stone ones, it's generally not worth it to me to make them, and i go more or less straight from stone to diamond. but since copper is so much more plentiful, it'll be worth it to craft tools that are a bit better than stone but still cheap! i won't feel a need to rush up the tech tree so fast.

i think the aged variants of the lightning rod are a good addition too, they're great detailing blocks. and while i do think iron chains look better than any of the copper chain variants, i like the exposed copper chains enough that i'll be happy to use them as an affordable alternative to iron chains.

i almost forgot about the copper chests and copper automata/statues. i don't really care for them, i don't expect i'll ever use them.

railworks

May. 31st, 2025 03:33 pm
i've been really into building railways in my minecraft world lately. it's such a good form of transport that i haven't used terribly much, and absolutely perfect for the short-ish distances that i'm making rail connections for so far. a few hundred blocks is easy enough to do on foot, on horseback or by boat if there's coast, but after a while it just gets tedious if you have to do the same run over and over. with rails in place, i can just hop in a cart and get up to make a cup of tea and don't have to actively do anything!

so far i haven't run into resource bottlenecks, although i'm resource-constrained on iron. i collect rails from abandoned mineshafts from time to time and occasionally craft some rails myself, and so far that's been enough.

the first section of rail is fully underground, from the cellar of my starter house to the village that i keep just slightly apart from Spawn. most of the subsequently built lines have been aboveground on elevated bridges, though the stations are underground, under the built-up areas. i'm getting to the point now that i need to start thinking about a better-organised central station at Spawn, before the underground gets too crowded.

i'd actually really like to build even more railways, but i don't have that many different places in the world yet that need to be connected. although induced demand is definitely a thing, even in singleplayer minecraft: when i build a rail line to a previously-empty place, i start spending time there and building up the area near the station. it's a good time.
last week i decided to explore an Ancient City in Minecraft. the first i found contained half a building, so there wasn't much to explore. the second is enormous (which i think is the normal size for an Ancient City).

i don't love the horror elements of the Deep Dark/Ancient Cities, and i think the Warden is overpowered, which is why i usually just avoid the Deep Dark. this time i did seek it out intentionally and went into it with the expectation of dying a lot.

so, fine, boss-like mob that can track the player much better than other mobs with two powerful attacks that ignore armour. fine. we'll just die a lot. my complaint is the darkness effect, which feels like poor game design to me, or in any case a game design decision that significantly reduces the entertainment value/play quality for me. i'll be staring at an entirely black screen like, yes, i'm having an Enjoyable Gaming Experience.
minecraft has this hell-like dimension called the Nether, where iron does not occur naturally but gold ore is abundant. the Nether is inhabited by porcine humanoids called Piglins. you can barter with them by giving them gold ingots, and in return they will toss you a random item from a set list of available items. among these is iron nuggets, which is the only way (other than looting chests in Fortresses and Bastion Remnants) to obtain iron in the Nether.

it actually strikes me that it should be the other way round. the Nether's inhabitants have access to gold in their environment, but iron comes from the Overworld. so one would think it would make more sense (in terms of economical worldbuilding) to import iron and receive local gold in return. and Piglins need iron for crafting the crossbows they wield (or would need it, if they had to craft equipment instead of spawning in with it).

lore-wise, Piglins are implied to be a declining civilisation, inhabiting semi-ruined structures called Bastion Remnants. i could imagine Piglins having had access to iron in the past but not having a source of it anymore. it would seem logical for them to barter it from players, but instead i think they're trading away the little they have left. also, while gold is also found in the Overworld, it is strongly associated with the Nether, so that is why Piglins desire it.

(this is all in terms of minecraft lore. in terms of game mechanics, it makes sense for Piglins to give out iron, making it obtainable for players in the Nether.)
bon alors tu sais comment en minecraft quand on donne un biscuit à un perroquet, il crève instantanément ? on devrait ajouter ce mécanisme pour d'autres combinaisons animal-objet. comme les chats et les muguets. et les muguets plantés pourraient donner l'effet poison aux chats comme les roses de wither donnent l'effet wither, pourquoi pas ?

(morbide ? sans doute. mais repensez aux perroquets, hein, c'est ça morbide aussi, n'est-ce pas ?)
i don't know what it is about the "not on my christian minecraft server" meme (or just the phrase "christian minecraft server" in general) that cracks me up every time, it's just so fucking funny to me. i started Overthinking it, in particular through the lens of the Benign Violation Theory of humor (because i'm a fucken nerd and also that framework really resonates with me).

benign violation: do we need christian minecraft servers?

i think the idea of there being demand for christian minecraft servers is a benign violation of what i perceive reality to be (and therefore, funny). i interpret this to be a result of just the right combination of cultural christianity and secularisation.

on one hand, i live in a quite secularised environment, so i don't know many people who care enough about christianity to seek or create spaces devoted (pun not intended) to it.

on the other hand, both the society in which i was socialised and the regions that i tend to assume minecraft servers to primarily cater to (the Global North and particularly the usa) are so culturally christian that a specifically christian minecraft server seems superfluous, in that i don't imagine christians needing a refuge from an oppressive religious hegemony (because they are the hegemony). by contrast, a Jewish or Muslim minecraft server seem perfectly reasonable to me.

i'm sure this says as much about my eurocentrism as it does about my prejudices against christianity and my (lack of) understanding of the nature of religion.

is it really benign, and is it really a violation?

however, as i continue to think about it, i think there's also a tension between my view of minecraft as a space of freedom and playfulness and the puritanical associations of social control conjured by the warning "not on my christian minecraft server!".

because a lot of that puritanism is actually present on minecraft servers that aren't specifically christian. part of it is a logical consequence of the people writing the rules being culturally christian, and american puritan culture has a lot of influence on how "family friendly" spaces are conceived.

and did you know what minecraft realms (microsoft's native minecraft server hosting service) automatically censors swear words and anything it sees as a reference to drugs or porn? for example, the word "dispensary" gets censored because apparently one of its meanings is associated with drugs, and the string "but video" gets bleeped because (we presume) microsoft sees it as a euphemism for porn.

my earlier comments about the superfluity of specifying a space as christian in a christian hegemony seem to be more on the nose than originally expected.

a side note on BVT

i think this is exactly what appeals to me about Benign Violation Theory. there's always a way to see the violation as not being benign, which allows me to always arrive at the conclusion that i am Problematic for thinking something is funny.

i am delighted that the idea of Nether portals corrupting the Overworld has been around consistently for the almost 9 years i've played Minecraft. however, i would argue that Overworld corruption of the Nether is generally a bigger problem. Overworld blocks tend to accumulate in large quantities around Nether-side portals; in particular semi-shapeless cobblestone structures and excroissances. furthermore, the footprint of each Overworld block in the Nether is 128 times* the footprint of a Nether block in the Overworld.

* calculation: 8× on the X axis, 8× on the Z axis for the usual proportions that we're all familiar with. additionally, i reckoned another 2× since (in 1.16 and older) the natural height of the Nether is 128 while the Overworld build limit is 256.

i really like the events that occasionally get organised on the Patreon server i play on. this time it was horse races. it's not something i care for in the least in real life, but it can be kind of fun to play at in Minecraft, in good company. i even hoped there would be betting, even though i really hate everything about gambling in real life. but idk, i'm just a millennial getting kicks out of having fake currency in a video game, and treating the excesses of capitalism as a game in a safe environment without serious consequences.
block update detection

quasi-connectivity

instant repeater

chunk loading

light updates

zero-tick

pulse extender

comparator decay clock

netherite

May. 24th, 2020 09:19 pm
i can't wait for the Nether update. right now, the main reason is that there will be a new thing to mine! i'm positively spoiling to go mining for netherite. it's a fun new challenge and a very cool new valuable to gather. like, i'm not excited about the material and its properties itself; i'm excited about collecting it.
i've been watching a lot of Ilmango's SciCraft videos lately, and SciCraft endlessly amazes me. the scale of their projects, the complexity of their machines, the fact that they manage to do not just engineering but also fundamental research in Minecraft... it's all so cool. i think they're the best demonstration of emergent features in Minecraft that i've seen.

today i'm particularly impressed with their almost obsessive lag optimisation efforts. i think it's really cool that such a skilled technical community designs devices with survival multiplayer in mind, rather than just sticking to creative test worlds. they really spend a lot of effort on making things work on a server with other people online, and to make the machines cause as little server strain as possible.

and all this is coming from a decidedly non-technical player. i hardly ever even build machines designed by others, much less develop my own. i don't really have any interest in being a technical player myself, i just like to admire it from the outside.
i'm not the most up to date on the political and economic situation of the Minecraft server i play on. i mean, i just live in my hole with my diamonds and have no idea what everyone else is up to.

i found out today that there is already one independent state, and another coming up. also, i've been informed that i'm the reason the server's economy is in shambles: since i hand out mine products for free, most people don't really bother to go mining so no one has many diamonds (i have all the diamonds). that's why much of the trade involves bartering.
in addition to normal villages populated by villagers, minecraft generates rare abandoned villages with lots of cobwebs and a few zombie villagers. my absolute favourite thing is to look through the chests and collect the bread. it doesn't make a difference in minecraft but i somehow love eating the zombie bread? i just enjoy it. love zombie bread.
yesterday i got up at 04:00 to participate in a dragon fight at 05:00 my time, meant mostly for american timezones but i wanted to participate just because. of course i felt like complete shit and went back to bed at 06:00. i got up again at 08:30 for a second dragon fight at 10:00, by which point i felt a little less like a corpse.

it's not like i was needed for either of the dragon fights and i don't feel very strongly about the End, but dragon fights are a traditional community event. and i just really love the community on the realm so i'm happy with any occasion to do stuff together with someone
so i decided, for absolutely no reason, that i wanted there to be a rainbow beacon at the spawn town of the patreon server. i never do anything with beacons and i would not have expected to be the first on the server to acquire one. i don't need a beacon for any practical purpose, i literally just wanted it there to look pretty. so:
  • culled the zombie pigman population in the Nether that was filling up the mob cap
  • collected three wither skeleton skulls
  • went on a shopping spree to gather equipment, particularly a smite sword and like 18 totems of undying
  • summoned and defeated the wither (and only used up like 2-3 totems)
  • built the beacon
  • went on another shopping spree for coloured glass
  • rainbow-colourised the beacon beam
it looks really nice! it makes spawn town look just that little more alive and fun (although i will probably have to move it somewhere where it's slightly less in the way in the future). i really love that community.
first event on the Patreon Minecraft server i play on!

the concept: we're not allowed to explore too far out in order to limit the server size and keep it stable. one of the things not found within our borders is jungle. this event was the temporary opening of the nearest jungle, mostly so we could get cocoa beans, but the event was a race to be the first team to bring a baby panda to spawn.

since i have loads of diamonds i don't do much with, i offered to "sponsor" the event by providing prize money. so i put a chest with diamonds some distance above the ground and made a dinky little panda head out of wool on top of it to make it visible. that panda head ended up serving as the semi-official finish line, and the server owner even said i did a good job on the setup!

i competed too, mostly because i came up with the name Team Panda Trans-port, because i'm trans and i'd be transporting a panda. no other trans players happened to join the event so it was just me. i was probably the first to find and breed up pandas and tried to bring back just the baby... but it grew up along the way. i ended up promoting it to my teammate.
i was the first to bring a live panda back to spawn, but only because the team ahead of me accidentally killed theirs. another team gave up and reskinned one of the players to a panda. the server owner was taking her time with two adult pandas (which i went back to help her transport) and did sort of end up winning, because she had two adult pandas to breed and was therefore the only one who had a baby panda at spawn.

the server's economy is only just starting up and i am already feeling urges to mess with it in some way. either attempt to regulate it by trying to standardise the diamond:iron exchange rate (there seem to be three different rates in use in different shops at the moment - 1:8, 1:12 and 1:16), or devalue both currencies by dumping a load of diamonds and iron into the system.

either way my end goal is to install gay luxury space communism on the realm.
mending acquired
it was really not hard, there were loads of jobless villagers in the community trading hall.

so now i have mending on my fortune pickaxe, so as long as i don't lose that i'm set and i can dig to my heart's content. it's efficiency IV, not V, but it's good enough for my mining comfort tbh. only issue is that i'm pretty much cutting myself off from my one source of emerald income, which was stone. but like, i do still have those silk touch pickaxes, and besides i never really planned to be doing villager stuff on this realm anyway.

i can't believe the realm i'm playing on now still doesn't have a single villager who sells mending books. we've been up for almost a week and there are villagers, so i don't understand the delay. oh well, looks like i'm going to do it myself. i hate working with villagers but i can do it if i have to. luckily the infrastructure is mostly in place already, so i'll need one (1) professionless villager, one (1) lectern, and like half a stack of paper. let's do this
Page generated Sep. 25th, 2025 04:00 pm
Powered by Dreamwidth Studios