thoughts on Dungeons
Apr. 23rd, 2020 09:32 pmi got my hands on the Minecraft Dungeons beta for the last few days it's active, and here are my main thoughts so far:
the tool-specific power and enchantments are an interesting mechanic to encourage players to get new gear. you can only enchant a single weapon a little and you can't upgrade its base power, so you have an incentive to gather gear with different enchantments and higher power, rather than just improving the same tools.
the main thing i desire is some control over how many arrows you have. some equipment increases how much ammo you pick up by a little bit, or decreases your arrow consumption, but you get arrows when the game wants you to get arrows. you can't craft or buy them, and they don't transfer across missions so you can't even collect arrows on an easy level to start a harder one with like 300.
the tool-specific power and enchantments are an interesting mechanic to encourage players to get new gear. you can only enchant a single weapon a little and you can't upgrade its base power, so you have an incentive to gather gear with different enchantments and higher power, rather than just improving the same tools.
the main thing i desire is some control over how many arrows you have. some equipment increases how much ammo you pick up by a little bit, or decreases your arrow consumption, but you get arrows when the game wants you to get arrows. you can't craft or buy them, and they don't transfer across missions so you can't even collect arrows on an easy level to start a harder one with like 300.